![]() Mine is just a speculation, but I think Enderal "conversion" to the Remastered version of Skyrim may actually be way easier then we might expect, at least that's my hope: scripts should work fine, same for meshes and textures, programming stuff and animations. I'm afraid also mods that revamp cities and villages will need to be adjusted: for example jk's riverwood will need to be adjusted, because the new remaster will add new clutter aroud the cell (mashrooms, grass, trees etc), so I don't think it will work on day 1 without a need to patch it. Of course that's bullshit, because lighting mods, climates and enbs of course will need to be adjusted. Looks like the Remaster will support all existing mods from day 1, I mean every mod will work without problems, no need for porting that's what Bethesda said.
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